Announcing SmuggleCraft: A Quest-Based Hovercraft Racer
April 9th, 2015
We’ve decided to bring something totally new to the racing genre, because we know we can’t be the only ones who get kinda bored of driving in circles all the time. SmuggleCraft is a fast-paced hovercraft game with randomly generated tracks, a quest-driven branching narrative based on player choice, and fully modular upgradeable vehicles.
In SmuggleCraft, you play Ferre Astraea, a smuggler simply trying to survive in a world that doesn’t make it easy. Dirah is a world in which travel, trade, and technology are highly regulated and virtually inaccessible for most; it’s a world in conflict, with many citizens struggling to survive while others willfully hide behind their own lavish lifestyles, all while revolutionaries fight for change. Meanwhile, you have a big debt to pay, a kickass hovercraft, and an opportunity to affect the fate of your society, for better or for worse.
Gameplay is driven by player-selected missions complete with illegal contraband, high-speed chases, and valuable payouts.
SmuggleCraft looks incredible, thanks to our talented artists Dana, Carol, and TJ, and sounds even better thanks to an original soundtrack by composer Bravendary (Phil Hayes, who also did the music for our previous games Strange Donuts vs. The World and Stodgy Gents).
SmuggleCraft will be released on PlayStation®4 computer entertainment system, PC, Mac, and Linux in early 2016. It’s currently up on Steam Greenlight — we would love if you’d take a moment to vote for us and share it with your friends.
There will be plenty of exciting announcements over the next year, so keep your eyes out for more news, assets, and dev blogs as we continue development!